float4x4 mWorld;
float4x4 mViewProjection;

struct VS_OUTPUT
{
	float4 Pos  : POSITION;
	float2 tc: TEXCOORD0;
};

VS_OUTPUT main(float3 Pos  : POSITION0, float2 tc: TEXCOORD0)
{
	VS_OUTPUT Out;
	float4 pos = mul(float4(Pos, 1), mWorld);
	Out.Pos = mul(pos, mViewProjection);
	Out.tc = tc;
	return Out;
}